Martin Hand

Martin Hand

Professor and Department Head

Acting Undergraduate Chair

Sociology

Queen's 카지노게임사이트

Ph.D. (Sociology, 카지노게임사이트 of York, U.K.)

handm@muwangwooden.com

Mackintosh-Corry Hall, D424

Office Hours By Appointment

People Directory Affiliation Category

Sociology of Culture, Media, and Technology; Digital Culture and Society; Visual Culture; Sociology of Consumption and Consumerism  

I welcome applications to undertake graduate work in media and communications, sociology of culture, visual culture, consumer culture, and technology studies.

I have supervised 4 PhDs, 29 MAs, and 37 UG thesis students to completion.

Books

Hand, M. Hillyard, S. (eds.) (2014) Big Data? Qualitative approaches to digital research. Bingley: Emerald.

Hand, M. (2012) Ubiquitous Photography. Cambridge: Polity. 

Hand, M. (2016 [2008]) Making Digital Cultures: Access, Interactivity and Authenticity. London: Routledge   

Shove, E. Watson, M. Hand, M. and Ingram, J. (2007) The Design of Everyday Life. London: Bloomsbury.

Journal Special Issues 

Hand, M. Scarlett, A. (2023) 'Machine Vision in Context: the politics and practices of computational seeing', special issue of photographies, Vol. 16.2. June. 

Articles, Essays, and Abstracts

Hand, M. Scarlett, A. (2023) 'Introduction: The Politics and Practices of Computational Seeing', photographies, Vol 16(2). June, pp.155-171.    

Hand, M. (2022) 카지노 게임 컬렉션˜The Visual in Social Media: understanding visual objects, mobilities, and practices카지노 게임 컬렉션™, in Sloan, L. Quan-Haase, (eds.) The Sage Handbook of Social Media Research Methods. London: Sage. 2nd Edition. pp. 185-189.  

Hand, M. (2021) 'Bauman: a biography', Journal of Contemporary Sociology, Vol. 51(1):72-74. 

Hand, M. (2020) 'Making Time, Configuring Life: smartphone synchronization and temporal orchestration', in Kaun, A. et. al. (eds.) Making Time for Digital Lives: Beyond Chronotopia. Rowman & Littlefield International. pp. 85-102.    

Hand, M. (2020) 'Photography meets Social Media: image making and sharing in a continually networked present', in Pasternak, G. (ed.) The Handbook of Photography Studies. London: Bloomsbury. pp. 310-326.  

Hand, M. Scarlett, A. (2019) 카지노 게임 컬렉션˜Habitual Photography: Time, rhythm, and temporal experience in contemporary personal photography카지노 게임 컬렉션™, in Tormey, J. Durden, M. (eds.) The Routledge Companion to Photography Theory. London: Routledge. pp. 410-425. 

Hand, M. (2018) 카지노 게임 컬렉션˜Recalibrating Everyday Life: synchronizing, coordinating, and scheduling through smartphones카지노 게임 컬렉션™, AoIR Selected Papers of Internet Research. https://doi.org/10.5210/spir.v2018i0.10485

Hand, M. Gorea, M. (2018) 카지노 게임 컬렉션˜Digital Traces and Personal Analytics: iTime, self-tracking and the temporalities of practice카지노 게임 컬렉션™, International Journal of Communication, Vol 12: 666-682.

Hand, M. (2018) 카지노 게임 컬렉션˜The Fall of Cyberspace and the Rise of Data카지노 게임 컬렉션™, in Hall, J. Grindstaff, L. Ming-Cheng, L. (eds.) Routledge Handbook of Cultural Sociology. London: Routledge.2nd Ed. 

Hand, M. (2017) 'Visuality in Social Media: researching images, circulations, and practices', in Sloan, L. Quan-Haase, A. (eds.) The Sage Handbook of Social Media Research Methods, London: Sage.   

Hand, M. (2016) '#Boredom: technology, acceleration, and connected presence in the social media age', in Gardiner, M.E. Haladyn, J.J. (eds.) Boredom Studies Reader: Frameworks and Perspectives, New York: Routledge.  

Hand, M. (2016 [2014]) 카지노 게임 컬렉션˜Persistent Traces, Potential Memories: smartphones and the negotiation of visual, locative and textual data in personal life, Convergence, Vol 22 (3), pp. 269-286.

Hand, M. (2014) 카지노 게임 컬렉션˜From Cyberspace to the Dataverse: trajectories in digital social research카지노 게임 컬렉션™, in Hand, M. Hillyard, S. H. (eds.) Big Data: qualitative approaches to digital research. Emerald Books.   

Hand, M. (2014) 카지노 게임 컬렉션˜Digitization and Memory: researching practices of adaptation to visual and textual data in everyday life카지노 게임 컬렉션™, in Hand, M. Hillyard, S. H. (eds.) Big Data: qualitative approaches to digital research. Emerald Books. 

Hand, M. Hillyard, S.H. (2014) 카지노 게임 컬렉션˜Digital Social Research: potential and overview카지노 게임 컬렉션™, in Hand, M. Hillyard, S. H. (eds.) Big Data: qualitative approaches to digital research. Emerald Books. 

Hand, M. (2013) Review of 카지노 게임 컬렉션˜Facebook Democracy카지노 게임 컬렉션™ by Jose Marichal, Canadian Journal of Sociology, December.   

Hand, M. (2011) 카지노 게임 컬렉션˜Images and Information in Cultures of Consumption카지노 게임 컬렉션™, in Heywood, I. Sandywell, B. (eds.) Handbook of Visual Culture. Oxford: Berg.

Hand, M. (2011) 카지노 게임 컬렉션˜Information Technology카지노 게임 컬렉션™, in Southerton, D. (ed.) Encyclopaedia of Consumer Culture.   London: Sage.

Hand, M. (2011) 카지노 게임 컬렉션˜Content Analysis카지노 게임 컬렉션™, in Southerton, D. (ed.) Encyclopaedia of Consumer Culture. London:  Sage.

Hand, M. (2011) 카지노 게임 컬렉션˜Social Media and its Discontents카지노 게임 컬렉션™, Academic Matters, Oct/Nov.

Hand, M. (2010) 카지노 게임 컬렉션˜The Rise and Fall of Cyberspace, or how cyberspace turned inside out카지노 게임 컬렉션™, in Hall, J. Grindstaff, L. Ming-Cheng, L. (eds.) Handbook of Cultural Sociology. London: Routledge.

Hand, M. Shove, E. (2007) 카지노 게임 컬렉션˜Condensing Practices: ways of living with a freezer카지노 게임 컬렉션™, Journal of Consumer Culture,Vol. 7(1): 79-104. 

Hand, M. Shove, E. Southerton, D. (2007) 카지노 게임 컬렉션˜Home Extensions: space, time and practice카지노 게임 컬렉션™, Environment and Planning D: Society & Space, Vol. 25(4).   

Gane, N. Venn, C. Hand, M. (2007) 카지노 게임 컬렉션˜Ubiquitous Surveillance카지노 게임 컬렉션™, Theory, Culture & Society, Vol. 24 (7-8): 349-358.  

Hand, M. Moore, K. (2006) 카지노 게임 컬렉션˜Community, Identity and Digital Games카지노 게임 컬렉션™, in Rutter, J. Bryce, J. (eds.) Understanding Digital Games. London: Sage. Pp. 241 카지노 게임 컬렉션“ 266.    

Hand, M. (2005) 카지노 게임 컬렉션˜The People카지노 게임 컬렉션™s Network: self-education and empowerment in the public library카지노 게임 컬렉션™, Information, Communication & Society, Vol. 8(3): 368-393.

Hand, M. Shove, E. Southerton, D. (2005) 카지노 게임 컬렉션˜Explaining Showering: a discussion of the material, conventional and temporal dimensions of practice카지노 게임 컬렉션™, Sociological Research Online, Vol. 10(2). 

Hand, M. (2005) 카지노 게임 컬렉션˜Comment on Scales of Place and Networks카지노 게임 컬렉션™, Current Anthropology, Vol. 46(5)   

Hand, M. (2005) 카지노 게임 컬렉션˜Review of 카지노 게임 컬렉션œUser Error: Resisting Computer Culture카지노 게임 컬렉션 by Ellen Rose, Canadian Journal of Sociology Online, November-December 2005.   

Hand, M. Shove, E. (2004) 카지노 게임 컬렉션˜Orchestrating Concepts: kitchen dynamics and regime change in Good Housekeeping and Ideal Home, 1922-2002카지노 게임 컬렉션™, Home Cultures, Vol. 1 (3): 1-22.   

Southerton, D. Warde, A. Hand, M. (2004) 카지노 게임 컬렉션˜The Limited Autonomy of the Consumer카지노 게임 컬렉션™ in Southerton, D. et. al. (eds.) Sustainable Consumption. Manchester: Edward Elgar. Pp. 32 - 48  

Pantzar, M. Shove, E. Hand, M. (2004) 카지노 게임 컬렉션˜Innovations in Fun: the careers and carriers of digital photography and floorball카지노 게임 컬렉션™, in Pantzar, M. Shove, E. (2004) Manufacturing Leisure. Consumers Association of Finland. Pp. 126 - 146  

Hand, M., Southerton, D., Shove, E., (2003). Explaining daily showering: a discussion of policy and practice, ESRC Sustainable Technologies Programme Working Paper 2003/4, June.      

Hand, M. Sandywell, B. (2002) 카지노 게임 컬렉션˜E-topia as Cosmopolis or Citadel: on the democratizing and de- democratizing logics of the Internet, or, towards a critique of the new technological fetishism카지노 게임 컬렉션™, Theory, Culture & Society, Vol. 19 (1-2): 197-225. 

Courses taught in the last 6 years:  

SOCY901 Sociological Theory (Graduate)
SOCY931 New Media Cultures (Graduate)
SOCY306 Introduction to Consumer Culture 
SOCY310 Visual Culture 
SOCY430 Sociology of Consumer Culture 
SOCY227 Theorizing Contemporary Society